Last week, Nvidia’s public reveal of DLSS 5—and its “generative AI” enhanced glow-ups of gaming scenes—drew widespread condemnation from the gaming community. In a podcast published Monday, though, Nvidia CEO Jensen Huang tried to differentiate the technology’s optional, artist-guided graphical enhancements from the “AI slop” that Huang says he’s not a fan of.
As part of a nearly two-hour-long interview with the Lex Fridman Podcast, Huang was asked to explain the “drama” around DLSS 5 and “the gamers online [that] were concerned that it makes games look like AI slop.” Huang responded that he “could see where they’re coming from, because I don’t love AI slop myself… all of the AI-generated content increasingly looks similar and they’re all beautiful, so… I’m empathetic towards what they’re thinking.”
At the same time, Huang said DLSS 5 is decidedly separate that kind of “slop,” because it “is 3D conditioned, 3D guided.” The artists behind a game are still the ones creating the in-game structural geometry and textures that form the “ground truth structure” that DLSS 5 works from, Huang said. “And so every single frame, it enhances but it doesn’t change anything,” he said.








